If you’re old enough to have played — or watched! — any version of the original Prince of Persia computer game, or, take an interest in design and/or programming, this Youtube video is for you. What a wonderfully charming retelling of how the game was developed, working within frugal memory limits of the Apple ][ for which it was originally developed.
And no, I’m not old enough either to have played the original on an Apple platform. My first sighting of this piece of art was in the late 1990s, on the computer of one of my dad’s friends. For me, these were the really early days, personal computers were starting to enter the mass market, and the teenage me was buckling in for the ride. If I remember correctly, I only played this game on Mridul kaka’s (translation: Mridul uncle’s) computer a couple of times, and I remember being completely awestruck by how fluid the character movements looked. This game was gorgeous. Those were the days when games were blocky at best, and Prince of Persia was just something else. As I said, a work of art.
And now I find out those fluid animations were based on real motion capture! In the 1980s! How unbelievably cool is that? Seriously, go watch, you won’t regret it.